ART / ANIMATION / GAME DEVELOPMENT
ALEXGAVRILIU
3D ART
2D ILLUSTRATION
GAME DESIGN
Game Development
ANIMATION
WRITING / NARRATIVE

Alex Gavriliu
Multidisciplinary artist,
animator,
game developer.
This portfolio showcases various projects I have created in my free time and for university. I am passionate about creating engaging and immersive experiences through art and game design. Feel free to explore my work and reach out if you have any questions or opportunities for collaboration.
DISCIPLINE / 01
3D ART
MODELLING, CHARACTER RIGGING, ANIMATION, STORYBOARDING, AND RENDERS.
FEATURED WORK
RaceStreet animated video clip Stylized character rigging and animation tests
Remarks
These are a few character animations, models, and rigs I produced for my University computer animation course, in which I won 1st place in my class. I have a strong passion for character animation, and I am always looking to improve my skills in these areas, whether through better rigs or better tools to drive them. The rigs above were all modeled, rigged, and animated in Blender, with textures created in Clip Studio Paint. The characters and their designs were all created by me, and the animation in the RaceStreet movie clip was storyboarded primarily by me, with suggestions and revisions from my colleagues. The RaceStreet video can be viewed in full on my YouTube channel below, along with other animation tests and projects I have worked on.
DISCIPLINE / 02
2D ART
ILLUSTRATION, TRADITIONAL ANIMATION, POSTER DESIGN, DIGITAL ART, AND SKETCHBOOK WORK.
FEATURED WORK
Rough animations Fan art, character studies, and character key art
Remarks
The 2D art section of my portfolio includes a mix of rough animation clips, fan art, character studies, and key art for original character designs. I have developed my own drawing style, inspired by a variety of artists such as Akira Toriyama, Takehiko Inoue, Ryuta Ueda, and Gege Akutami. I enjoy exploring different styles and techniques in my 2D work, and I am always looking for ways to improve and expand my skills in this area. Most of my sketches and 2D art are created in Clip Studio Paint and on paper, while my animations are produced primarily in Adobe Animate and Clip Studio Paint. These animations, along with most of my 2D artwork, can be found on my Instagram profile in the contact section below.
DISCIPLINE / 03
GAME DESIGN
CHARACTER CONTROLLER DESIGN, LEVEL DESIGN, GAME DESIGN, GAME DEVELOPMENT, AND GAME ANIMATION.
FEATURED WORK
Gameplay from university game projects and prototypes
Remarks
This section of my portfolio is dedicated to my game design and development work, including character controller design, level design, and full game prototypes. I primarily use the Unity game engine for my development work, and I have experience with C# as well as other programming languages such as Java, Python, and C++. I consider game design to be an engineering discipline, and I base much of my design philosophy on classic arcade game design principles, valuing player expression and autonomy over hand-holding and overly guided experiences. The games and prototypes showcased in this section were primarily created for university courses, but I also have a number of personal game projects that I work on in my free time. Below, you can find the code and resources for these games on my GitHub page.
